The Crestholm Channels' Menace dungeon "only" has 30 floors. Coraldevils and killer wasps are weak to Death and the Ring of the Lucii can kill one in about two seconds. They should be as easy to take down as the royalisks since they can also be stunned until they become vulnerable. At the next intersection, just go northeast to continue toward the first haven. The two new enemies past the second haven are malboros, easily killable by blindsiding them, and the dungeon's single jormungand. At the second haven in the Menace dungeon in Steyliff Grove. The largest Final Fantasy XV subreddit in the world. You should notice right away that the map is useless past this door. There's a fair amount of new things to do now that you've beaten the game, some of which were available before but should be easier now. Normally you will be visiting this location at the end of / just before completing the main storyline, as there are quite powerful enemies inside (like the level 41 Necromancer), although you don't have to fight the monsters to acquire the loot. Floors 41-50 introduce the royalisk, a very large bird that you should be able to easily stunlock and topple over. At the ninth haven in the Menace dungeon in Steyliff Grove. Make sure you're at full health before passing through the Menace door because you can't use items in this dungeon. A major issue with this part of the dungeon is that falling at any part of this place will send you back to the start. You definitely don't want to do all this crap over again. Walk up towards the wall when it's in to find a path leading up it. Back up when in the Regalia and mash to take off as soon as possible so you don't hit the rocks when you leave the ground. Throughout the battle, Omega's legs will become targets again after breaking all four. The boss here is a tough variant of the iron giant that's totally immune to Alterna and Death, so you're going to have to fight a fair fight here. Giving the parts to Randolph rewards you with Ziedrich, a shield. There are gaps in the bridge that should be fairly obvious, but you'll have to jump to the left at the end as well. Some places are far easier to watch than to read about. At the sixth haven in the Menace dungeon in Steyliff Grove. I would recommend only going into this place if you're sure you'll find a use for the black hood. Final Fantasy XV. This Final Fantasy 15 Dungeon Guide - Daurell Caverns focuses on the Daurell Caverns and provides information on monsters, rewards, boss battles and other useful tidbits. The Daurell Caverns's Menace dungeon has 30 floors, so there are two datalog entries here. Continue by platforming across a lot of junk until you reach what can be considered the northeast corner of the area. Jump from the top of the second set of stairs towards more flooring to find what should be your final Almanac datalog entry. The water here is always murky. The strongest machine weapon in the game. Prompto's Piercer ability temporarily cuts Omega's defenses by some amount and Ignis's Enhancement gives your weapons the strength that an enemy is weak to; in this case, Omega is weak to electric damage. Walk onto the bar sticking out from behind him and jump, somehow, onto the bar on your left. At the first haven in the Menace dungeon in Greyshire Glacial Grotto. This last reward is super popular, and are Zwill Crossblades. Swapping out the Founder King's Sigil for a Dark Matter Bracelet will give Noctis more Strength when he isn't able to use Armiger Unleashed at the moment. If you're having trouble accessing the secret door in Daurell Caverns, you can only warp to the ladder during combat. When your gear is all aligned and your experience has been spent, buy as many elixirs, phoenix downs, mega phoenixes, remedies, and other types of standard healing potions and elixirs as you can. Hvitrormrs are immune to Death and Alterna, so you might just have to use Armiger Unleashed on them. When you reach the top, you should see another barrier you can't break, with a third barrier to the east that requires absurd platforming for a game like this. There's a hidden doorway on the west side of the pillar and you're going to have to get to it. The Knife T. Tonberry and Big Blaze Bahamut lures work to attract this fish, and you'd best make sure you have Dragon's Beard fishing line and the Llymlaen reel from the Totomostro colosseum. Watch as a skull-endowed spike wall comes towards you, then head west as it retreats backward. At the only haven in the Menace dungeon in Fociaugh Hollow. This dungeon has 100 floors to it (and therefore nine havens), so make sure you have the time and healing items to make it through to the end. This may take a fair amount of attempts, but reaching the button at the top opens the next door. Giving the tentacle to Randolph rewards you with the Dragoon Lance, a polearm. The fourth door will open up after hitting the button at the bottom of a slope. There's a small chance that you can instantly kill the malbodoom with Alterna. From the door, platform to the east and towards a spike corridor. When you reach the first intersection on the sixth floor, take the northeast path and reach the end for a unique accessory for Ignis called The Grand Chamberlain. Jump off the beam at the end, break the barrier statue connecting the very end of the dungeon to the very start, and then continue up the small set of stairs to a button. This one is particularly useful because it links back up with the area you entered from. There are fortunately only two floors with these snakes in them anyway. Keep trying until it succeeds. You should find yourself in a room near the starting area. Daurell Caverns is one of the smallest locations in the game when it comes to optional dungeons. The best sword (Balmung) and best polearm (Flayer) are within the grove, making the trip well worth it. At the second haven in the Menace dungeon in Greyshire Glacial Grotto. Just look how long this page is because of the Pitioss Ruins alone. At the first haven in the Menace dungeon in Steyliff Grove. Braindrainers, unfortunately, don't have a big weakness to Death, and nor do iron giants, but at least the latter can be wiped with Alterna (sometimes). Pick up the Flayer, the best polearm in the game, after you defeat the beast. Use the moving pillar to the east to get to a path that leads to another glowing button. Daurell Caverns..... Sign in to follow this . If you fall off, you'll likely have to go through the spike bars again. Kingatrices appear in the next set of floors. Take into account that Noctis might roll after falling a certain distance. Keep an eye out for a quality building stone item; this room has three paths to choose from instead of the usual straight line. To do this, you must find Bismarck the narwhal and fish in his wake for the fish that flashes yellow on the radar that goes around in circles. I found that if you kill the iron giant first, you can warp to the platform and stay on it and use a gun or other distance weapon to kill the rest of the enemies. Come back inside (you're almost done) and enter the southern room using the pillars again. Make sure to use every haven you come across so your maximum HP can be reset to full. Make your way up a slope in the distance so you can meet up with another platform. If you've obtained the datalog achievement, feel free to stop reading the monoliths in these dungeons, but if you plan on going through all of them anyway, you may as well keep reading them. The first intersection is twelve floors down and the side paths aren't entirely worth your time. Elder coeurls are too powerful to try to fight normally, so use Legacy of the Lucii as soon as possible. Crestholm Channels. Just to keep him alive longer without having to constantly use healing items on him. These are resistant to Alterna, so it's worth trying, but they're not very spongy with their HP anyways. There are many ways to explore the world of Final Fantasy 15. Ride the bars you find all the way back towards the west wall and make your way to the bottom of a slope. Make Lasagna al Forno at the last haven if you want to have fire immunity for the boss. Defeat the daemon to end this dungeon's replay value. Note: This fishing spot is inside the Daurell Cavern Dungeon, right next to the Daurell Spring fishing spot, its about half way in the dungeon but it's a fairly easy dungeon. The last hunting quests will open up in the following areas if you're Rank 9: To save yourself a lot of frustration when fighting the daemonwall in Steyliff Grove: Alterna. This is increased with the sushi recipe, so doing this is important. Proceed to the back of the third floor and take a ladder ... Crestholm Channels, and Daurell Caverns. There will be no more iron giants or mindflayers past Ingwen Haven. The second circle has a metal platform at the top of it, and you're going to want to use the third circle to jump to it. It's worth keeping in mind that this is a good item to keep in mind when building a setup for fighting Omega later on. Walk to the west after the pieces start to move again and try to work your way upwards. This too will take a lot of work, but you should eventually reach the top of the second door. I didn't know what to do either. Feel free to overwrite your save, since you can freely move between past and present. There's only one intersection after the haven, and there's another special accessory if you take the northeast door. Go up the statue's arms and to the hands, then drop down from the circular thing she's holding; it's a long fall, but unfortunately, Noctis will live, and you'll have to continue through the dungeon. Now that you've done something pretty significant and have made it back to the place you started from, it'd be a good idea to leave the ruins and save your game outside. Take the northeast room at the second intersection as well. Pull it off as a ten-hit link for a unique animation and a hefty amount of damage dealt towards Omega. These are where some of the best weapons in the game are, and they'll also give you enough datalog entries to push you over the 80% threshold. At the second haven in the Menace dungeon in the Crestholm Channels. Drop down and use the metal beams to get onto the door you just opened, then jump from there to more metal. There should be a ladder to a lower room between a wall and one of the fences down there. To reach the Daurell Caverns simply drive east from the Taelpar Rest Area and pass thr… When the Armiger bar is full, go into the menus and switch out one of Noctis's dark matter bracelets for the Founder King's Sigil, then use Armiger Unleashed - Legacy of the Lucii for heavy damage. Jump between the metal bars on top of the wall and wait until the wall is fully out so you can jump from the skull towards the high slope to the east. You'll end up in front of a lot of items. In Omega's "neutral" state, it has a high resistance to normal weapons but is more vulnerable to the royal arms. Staying here as the platform moves away should drop you to a small metal platform below. Do some more platforming to reach another statue of Ifrit and a button in the ground. Go southwest at the next intersection for a chance to get a tarot card (+150 Spirit), then go southeast to continue. Well, you're in luck, because it's actually here. This ladder is at the lower end of the cave's main map, and you'll know it's the right ladder when you find an iron giant nearby. It also changes the tech bar skills to super-stated attacks, so try not to activate the armiger bar until the tech bar is full. Final Fantasy 15 (FF15) offers many features that fit your adventurous trip. This dungeon is entirely optional and is not related to any achievement, or even any quest. The boss Manxom can be killed with Alterna, making the end of this dungeon a quick one. Drop down a slope at the corner and break another barrier statue. Now that you're through the game, you're ready to take on the adamantoise. Move to the back legs afterward, as a broken leg cannot be targeted until it's fixed. You can use these or the Adamantoise quest to get more stars. There are other, far easier to get treasures that do this exact same thing but at a lower ratio of spells given back to you. Bringing a piece of the bennu back lets Ranolph create a greatsword called the Iron Duke. When that's done, make your way back and walk into another path in the wall that leads to a dead-end - unless you turn around. If you've found this game to be flawed in any way, you might be thinking about how this Final Fantasy game - this JRPG - needs a platforming dungeon that takes people hours to complete. Finishing all of the remaining hunting quests will finally bring you to Rank 10, at long last. In a wooden shack west of the Three Valleys parking spot. Finish all of the sub-side quests below (a lot easier said than done), then return to Ezma for a hunter's medal, which you can use to craft limit breaking spells. Jump onto the platform you used to reach the beams when it gets across, then jump towards an orange button on the wall to finally get this part of the dungeon over with. Omega, if you've been reading the datalog entries about it, is strong enough to kill gods and is no laughing matter. Griffons aren't hard to kill if things don't work out in your favor. The button launches a cannonball, and underneath it is a magic flask. Look back down to the south once you reach the top and jump to some more bars, then continue VERY CAREFULLY (it looks safe, it's not at the end) to a button that opens a big door. It resides in the plaza east of the resting spot called LR Citadel Station in Insomnia. Things get a bit harder when you have to jump on top of the bars to get ahead. Dungeons in Final Fantasy XV are high level raids with some of the strongest monsters and best rewards in the game. Page 17 of the full game walkthrough for Final Fantasy XV. Justice Monsters Five - 80-89 Boxes (Altissia - Palsino Street Gondola Station). The jormungand has a chance of being removed with Alterna, so it's worth a shot. Some people like to use Magitek boosters to nullify MP costs for a short while, giving you three free uses of Alterna without having to warp, but these are hard to get by and could also be saved for Omega. The Daurell Caverns are one of the many dungeons and side quests in Final Fantasy XV. At the fifth haven in the Menace dungeon in Steyliff Grove. This is nearly the end, and if you think you can see something too absurd to jump to, it's probably the thing you have to jump to. Final Fantasy XV Optional Dungeon - Daurell Caverns This is an optional dungeon located to the far south of the Duscae region, far south to the Disc of Cauthess. You're going to want two ribbons, assuming you have one from Sania's last quest and plan on finishing the last of the hunting quests. There are more uttu and goblins for many of the remaining floors, but two floors hold two serpentesses each. Instead of taking the ladder, look north on this level for a thin crack that you can squeeze through. Used when Omega is rampant. The final blow of Legacy of the Lucii will actually heal Omega, but the damage dealt by everything else surpasses the amount he gets back enough to make the attack worthwhile. Winning should be no problem if you received the armiger ugprade at the top of the side content section. ... complete the following four dungeons: Balouve Mines, Crestholm Channels, Daurell Caverns, and Costlemark Tower. It's not suggested you go in to attack Omega during this phase since he tends to deal a lot of damage quickly when it's going nuts, but they're here in the event you get a close shot at its legs again. 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