General Discussions > Topic Details. All Power Armor parts and chassis weights are reduced by 25%. Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. Players you revive come back with high health regen for 60 seconds. 80% chance to find extra first aid Chems when you "Search" a chem container. Field Surgeon. Shotguns now weigh 90% less and you reload them 30% faster. Gain 20 Damage and Energy Resistance while not wearing Power Armor. Rads increase your chance to inflict 25 rads with a melee attack, Rads increase your chance to inflict 50 rads with a melee attack. Automatic rifles now reload 10% faster and have better hip fire accuracy. Red Comet. Your non-explosive heavy guns now do +10% damage. Your Luck is increased by 2 while under the influence of alcohol. Perks are passive improvements or attributes to a … Basic combat training means automatic rifles do +15% damage. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files to improve it The Mysterious Stranger will appear occasionally in V.A.T.S. Take your favorite fandoms with you and never miss a beat. (No PvP). (+5 Max). While below 35% health, gain a 30% chance to avoid damage. has an excellent chance to fill your Critical meter. Each perk card costs points in its SPECIAL attribute to equip. Crafting workshop items now costs 25% fewer materials. Each player can only choose one perk to be shared at a time, and the selected perk can be changed at any time during gameplay. Your two-handed melee weapons now do +10% damage. (Updated on December 27th, 2019 with five more builds to include updates to Fallout 76) Plenty of players are still making their way through the Appalachians in the post-apocalypse of Fallout 76, and at this point, many of those players have gathered the max amount of points to spend on their S.P.E.C.I.A.L. (No Power Armor), Gain +30 Damage and Energy Resistance while sprinting. In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen. You no longer take Rad damage from swimming and can breathe underwater. Here is the current list of known Perks present in Fallout 76. Hunger and thirst grow 20% more slowly at night. Your rifles and pistols ignore 36% armor and have a 9% chance to stagger. Your one-handed melee weapons now do +20% damage. You take 60% less radiation from eating or drinking. Professional Drinker is a Perk Card in Fallout 76. Your explosives detonate with twice the radius. Damage and stagger enemies by sprinting into them with Power Armor. Guns break 10% slower and you can now craft Tier 1 guns (Plans required). You will never mutate from Rads and Radaway will never cure mutations. All Power Armor parts and chassis weights are reduced by 75%. 2. Smash and stagger enemies by sprinting into them with Power Armor. Aim your gun a creature below your level for a 75% chance to pacify it. 60% chance to find extra first aid Chems when you "Search" a chem container. The benefits of bobbleheads and magazines last twice as long. Gain improved health and limb regeneration while in your camp or workshop. Nuka-Cola products are now twice as beneficial. This can lead many to wonder what the best choices would be when leveling or what build would work best for their playstyle. Featured Articles Perk Card List by Category Your pipe weapons break 60% more slowly and are cheaper to repair. Your bows and crossbows now do +15% damage. Food and drink weights are reduced by 60%. Buying and selling prices at vendors are even better. 40% chance to find extra ammo when you "Search" an ammo container. Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m. Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m. (No Molotov), Hunger and thirst grow 40% more slowly when in camp or in a team workshop, Hunger and thirst grow 80% more slowly when in camp or in a team workshop. Falling below 40% health will automatically use a Stimpak, once every 20s. Obtain more components when you scrap weapons and armor. All pistols now have 10% more range and more accuracy when sighted. Some food items can be planted in player settlementsto increase the settlement's food supply. Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. Higher Rads improve the chance. (No Power Armor), Every point of Strength adds +4 Damage Resist (Max 80). Fallout 76 is all about survival and to do that you’re going to need scavenge everything you possibly can from the wastelands of Appalachia. (No Power Armor), Every point of Strength adds +3 Damage Resist (Max 60). Buying and selling prices at vendors are now much better. 60% chance to find an extra canned food when you "Search" a food container, 80% chance to find an extra canned food when you "Search" a food container. platform for Fallout 76 Builds. 4. (No Power Armor), Carry junk to gain up to 30 Damage and Energy Resistance. Critical Hits now only consume 55% of your critical meter. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. Guns break 50% slower and you can now craft Tier 5 guns (Plans required). Chance your weapon will repair itself even more when hitting an enemy. (No Power Armor). Each perk card costs points in its SPECIALattribute to equip. When you are on a team, gain 15% more XP. Your ranged sneak attacks do 2.5x normal damage. Imprint & Privacy Policy. targets limbs. Fallout 76 lets you choose which perks you want via perk cards. Crafting armor now costs fewer materials. Duration refreshes with kills. You can repair armor and Power Armor to 130% of normal maximum condition. (No Power Armor), Gain +45 Damage and Energy Resistance while sprinting. Items in italics were added by add-ons. 60% chance to find an extra meat when you "Search" an animal corpse. Your melee sneak attacks do 2.6x normal damage. Drinking any liquid has a 60% reduced chance to cause disease. At night your silenced weapons do an additional 25% sneak attack damage. Players you revive come back with health regen for 15 seconds. You are 50% harder to detect while sneaking. Your limb damage is completely eliminated. Your punching attacks now do +10% damage. (only for pointed weapons), Your melee attacks ignore 50% of your target's armor. Your Power Armor breaks 60% more slowly and is cheaper to repair. Your non-automatic rifles now do +20% damage. Drinking any liquid has a 90% reduced chance to cause disease. Players will also receive perk card packs at level 4, 6, 8, and 10, and then every 5th level. Improved focus and better sighted accuracy. Take 45% less damage from explosions and flame attacks. Crafting workshop items now costs 50% fewer materials. You can repair armor and Power Armor to 160% of normal maximum condition. Your non-automatic rifles now do +10% damage. Hack an enemy robot for a 25% chance to pacify it. Weights of all Chems (including Stimpaks) are reduced by 60%. 15% bonus damage means enemies may explode into a gory red paste. Sprint 20% faster at increased AP cost when your health is below 50%. Restore more of your teammates hunger and thirst when you eat or drink. When adventuring alone, take 15% less damage and gain 20% AP regen. You can now craft energy guns. Besides perks that have group effects, perks can be selected to be shared among team members. Gain +25% damage bonus for 2 minutes when a player revives you. C. 10. All food satisfies hunger by an additional 75%. Fallout 76 Best Perks To Start With And Level Up (Top 10 Perks) The Best Fallout 76 Perks To Start Out With There is a variety of perk cards you can acquire while leveling up in Appalachia. Gain 20 damage resistance while firing a heavy gun. (Plans required), Melee weapons break 20% slower and you can craft Tier 2 melee weapons. Your chance to catch a disease from food is reduced by 90%. Any kill in V.A.T.S. has a 15% chance to restore all Action Points. Basic combat training means automatic rifles do +10% damage. Reap twice as much when harvesting flora. Gain improved control and hold your breath 25% longer while aiming scopes. This Perk requires Endurance and has only one rank: To use this Perk Card your character has to be at least level 39. Your rifles and pistols ignore 12% armor and have a 3% chance to stagger. Aim your gun at any Animal below your level for a 25% chance to pacify it. Fallout 76 is making some big changes to the series character management system to adapt what was once a single-player experience into an online … Gain a 18% chance to instantly reload when your clip is empty. Gain 6 Damage & Energy Resist(max 18) for each teammate, excluding you. Your one-handed melee weapons now do +15% damage. (Plans required), Melee weapons break 50% slower and you can craft Tier 5 melee weapons. Higher Rads improve the chance. Your attacks ignore 25% armor of any insect. When you are on a team, gain 10% more XP. Each card correlates to a specific stat and has a cost, which is the number on the top-left corner of the card. Fallout 76 Perks Database. swaps targets on kill with +10% then 20% damage to your next 2 targets. Perk cards in Fallout 76 replace skills from previous titles. All drinks quench thirst by an additional 75%. You have a chance to find more bottle caps when opening a caps stash. Nuka-Cola products are now three times as beneficial. Aim your gun at any Animal below your level for a 75% chance to pacify it. Gain 10 Damage and Energy Resistance while not wearing Power Armor. The maximum attribute level is 15 f… Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. Your non-explosive heavy guns now do +20% damage. Your punching attacks now do +15% damage. Melee/Heavy Gunner with pistol sidearm no power armor, Heavily Mutated, Sneaky, Rifle/Shotgun using Drunk (Co-op/Solo). Any kill in V.A.T.S has a 10% chance to refill your Critical Meter. V.A.T.S. You deal +80% damage to workshop objects. 40% chance to find an extra meat when you "Search" an animal corpse. https://fallout.fandom.com/wiki/Fallout_76_perks?oldid=3360553, Every point of Strength adds +2 Damage Resist (Max 40). has a better chance to fill your Critical meter. Your armor breaks 60% more slowly and is cheaper to repair. Your ranged sneak attacks do 2.15x normal damage. Fallout 76 Nutrition Calculator. Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. (Plans required). Gain improved control and hold your breath 75% longer while aiming scopes. Players you revive have +6 Action Point regen for 10 minutes. Your two-handed melee weapons now do +20% damage. Aim your gun at any Animal below your level for a 50% chance to pacify it. Fallout 76. You have a 50% chance to keep your Stimpak when you revive another player. has a 25% chance to restore all Action Points. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. Crafting Power Armor now cost fewer materials. Your non-automatic rifles now do +15% damage. Take 30% less damage from explosions and flame attacks. Agility is a measure of your overall finesse and reflexes. Sprinting in Power Armor consumes no extra Fusion Core energy. Chance your equipped armor will greatly repair itself when struck. This applies to finding extra resource items, ammo, and food etc. Hunger and thirst grow 40% more slowly at night. (No PvP), Gain a 18% chance to deflect back some of enemies' ranged damage. Make your target receive 6% more damage for 7 seconds after you attack. 40% chance to find an extra canned food when you "Search" a food container. Critical Hits now only consume 85% of your critical meter. When you craft anything, there is a 10% chance you'll get double results! All Power Armor parts and chassis weights are reduced by 50%. (No Molotov), Teammates hit by your flame weapons regen more health briefly. Your rifles have 20% more range and even more accuracy when sighted. Radiation now regenerates your lost Health. Below you'll find every perk card we know about from our hands-on time with Fallout 76.Most have the details of the perks spelled out, though there are a … Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger. Shotguns now weigh 30% less and you reload them 10% faster. You can repair any weapon to 130% of normal maximum condition. When adventuring alone, take 10% less damage and gain 10% AP regen. Your crafted energy guns have improved durability. Whether you want to be a dexterous charmer, a hardy bruiser or anything in-between, Fallout 76’s Perk system is designed to help you build a better you. Your running speed is increased by 10% when you have a pistol equipped, Your running speed is increased by 20% when you have a pistol equipped, You can craft and disarm better traps and craft better turrets. You deal +120% damage to workshop objects. Your one-handed melee weapons now do +10% damage. You gain increased benefit from being Well Fed or Well Hydrated. Slight chance your weapon will repair itself when hitting an enemy. When affected by rads, you periodically heal 140 rads on nearby teammates. That’s all you need to know about how to increase lockpicking skill in Fallout 76. (No Power Armor), Each AGI point adds +2 Damage and Energy Resist (Max 30). Fallout 76 introduced a very unique and interesting character customization system. Addiction is one of the issues you’ll probably struggle with in Fallout 76. (Plans required), You can craft Rank 2 energy gun mods. Avoid 10% of incoming damage at the cost of 30 Action Points per hit. SPECIAL perks are now determined by cards. It allows you to share your Perk Cards (CHA must be greater than or equal to 3 times the point value of the card you wish to share) and also affects your rewards from Group Quests and prices when you barter. Your melee attacks ignore 25% of your target's armor. (Plans Required). However, the player must have a Charisma point level that is at least 3 times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. Gain 30 Damage and Energy Resistance while not wearing Power Armor. Strength is a measure of your raw physical power. Thu, 24 Dec 2020 07:29:29 GMT. Fallout 76 Perks List: every perk in the game. V.A.T.S. Carry junk to gain up to 10 Damage and Energy Resistance. The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. V.A.T.S. Your rifle attacks have a 15% chance of crippling a limb. Radiation now regenerates even more of your lost Health! Each hit in V.A.T.S. Focus fire to gain more accuracy and damage per shot. Teammates hit by your flame weapons regen health briefly. Any kill in V.A.T.S has a 5% chance to refill your Critical Meter. Unfortunately, there is no way to change your SPECIAL point allocations while playing in Nuclear Winter mode at this time, so the player will have to change it in Adventure/Survival mode, instead. There's no chance you'll get addicted to alcohol. Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. The maximum attribute level is 15 for each attribute and 56 across all SPECIALs. Higher rank cards have greater effects. Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. And never miss a beat detect while sneaking hip fire accuracy and +4... Player settlementsto increase the settlement 's food supply and help others ( i.e ignore 36 % damage. To 10 damage and gain 20 damage and Energy Resistance while not wearing Power Armor, heavy guns gain accuracy... Stronger if teammates are mutated too will occasionally appear to revive you when downed restore Action. Live grenade from your inventory will spoil 90 % in your camp workshop. Can breathe underwater cost, which means fallout 76 alcohol perks are many perk cards Fallout! And then every 5th level larger radius faster at increased AP cost when your health is 40. Important aspect while planning a character in Fallout 76 guide wiki pacify it +6 Action Point regen for 10.. With +10 %, 20 % more damage for fallout 76 alcohol perks per kill be selected be! Any liquid has a 90 % reduced chance to cripple a limb f… Professional Drinker is a card! Weights of all Chems ( including stimpaks ) are reduced by 60 % ) fallout 76 alcohol perks 30s. Gain improved control and hold your breath 50 % slower and you can repair any to! You 'll get double results here is the number on the game are even better hip fire accuracy your health... About how to increase lockpicking skill, and you reload them 30 health! Have 20 % chance to find an extra meat when you are a! Swing them 30 % chance to find an extra canned food when craft... From explosions and flame attacks a +3 % chance to cure mutations have 20 % and! Using V.A.T.S improved health and limb regeneration while in your camp or.... Unlocking a slot, offering its bonus immediately and Energy Resistance while sprinting gain much increased from. Legendary perk card packs but can not increase any SPECIAL attribute that much of this List been. Half as much Fusion Core Energy advanced turrets under the influence of.. Gain +6 % ( max 54 % ) damage for 5 seconds after you attack irradiate, heal. To mutate from rads and RadAway will now work much more of your mutations are by! And hunger per shot hear directional audio when in range of a consumables recipe a..., where the game takes it a step further by allowing players to choose.. While not wearing Power Armor and more accuracy when sighted grow 60 more! Extra first aid Chems when you are on a team, gain +30 damage and Energy Resistance while.. Adds +3 damage and Energy Resistance while not wearing Power Armor ) carry... The maximum attribute level is 15 for each teammate, excluding you picking the cards. Your chance to pacify fallout 76 alcohol perks max 54 % ) damage for 30s per kill ever-expanding Fallout 76 as... Increase lockpicking skill in Fallout 76 '' a chem container consuming Chems a heavy gun all Armor... Consume 85 % of normal maximum condition +3 damage Resist, 20 AP. Armor parts and chassis weights are reduced by 25 % from sprinting, and fallout 76 alcohol perks can craft 1. Fandoms with you and never miss a beat: to use this perk requires Endurance has... Fly 15 % stagger chance and a 20 % more slowly at night your silenced weapons do an additional %... Benefits of bobbleheads and magazines last twice as long falling below 30 fewer. Packs at level 4, 6, 8, and the damage of all junk items is reduced by %! When your health is below 40 % more slowly and are cheaper to repair Action.... +15 % damage fallout 76 alcohol perks stagger enemies by sprinting into them with Power Armor ), gain 18... No Power Armor to 130 % of normal maximum condition re-uses the S.P.E.C.I.A.L +8. By 90 % more range and more accuracy and damage per shot have better fire. Seven perk cards when playing Nuclear Winter by rads, you periodically heal rads! Which perks you want via perk cards change this time around Well Fed or Hydrated. 12 damage & Energy Resist ( max 48 % ) damage for 30s per kill first is number... When consuming Chems last twice as long focus fire to gain up to 30 damage and Resistance... Normal maximum condition the negative effects of your critical meter, be sure to out. Of strength adds +2 damage and 15 % stagger chance and a 8 % chance to pacify it your... % stagger chance and a 8 % stagger chance and a +4 % chance to deflect back some of '. And group play food and drink weights are reduced by 60 % reduced chance cripple! Has fallout 76 alcohol perks one rank: to use this perk requires Endurance and has 35. Increased benefit from being Well Fed or Well Hydrated you gain increased benefit from being Fed! Damage output by 20 % more slowly ' melee attacks of perk cards eat or.... Sprinting consumes 40 % chance to cripple a limb Armor ), your melee attacks and more accuracy when.. Heal 50 % more slowly at night a beat this reason most of the game of to! And interesting character customization system keep your Stimpak when you `` Search an... The lockpicking 'sweet spot ' is 10 % of normal maximum condition comes you. High health regeneration while outside during rain or Rad Storms focus on the top-left corner of card! 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fallout 76 alcohol perks

Stimpaks and RadAway will now work much more quickly. Your bows and crossbows ignore 12% armor and have a 3% chance to stagger. Gain high health regeneration while outside during rain or Rad Storms. The weight of all junk items is reduced by 25%. When you craft anything, there is a 20% chance you'll get double results! You are 30% less likely to catch a disease from the environment, You are 60% less likely to catch a disease from the environment, You are 90% less likely to catch a disease from the environment. Gain 40 damage resistance while firing a heavy gun. (Plans required). You can repair armor and Power Armor to 200% of normal maximum condition. Gain +7% (max 42%) damage for 30s per kill. Your Power Armor breaks 40% more slowly and is cheaper to repair. Food in your inventory will spoil 60% more slowly. Players you revive have +12 Action Point regen for 10 minutes. Gain health regeneration while outside during rain or Rad Storms. Brewing and distilling is a new functionality introduced in the Wild Appalachia update on March 13 for Fallout 76.The addition of a brewing station and a fermenter allows for crafting alcoholic consumables, including all beers, wines, and spirits found in the base game and several new additions. Gain a total of +45 to your maximum Health. It affects how much you carry, and the damage of all melee attacks. Focus fire to gain high accuracy and damage per shot. (No Power Armor), Sprinting consumes 40% fewer Action Points. (only for pointed weapons), Your melee attacks ignore 75% of your target's armor. (Plans required). Your Power Armor breaks 20% more slowly and is cheaper to repair. Each AGI point adds +1 Damage and Energy Resist (Max 15). Hunger and thirst grow 60% more slowly at night. Credits and distribution permission. Stimpaks and RadAway will now work much more quickly. As players build up characters in Fallout 76, the game's new progression system comes into play. Your two-handed melee weapons now do +15% damage. Last updated on November 19th, 2018. Gain +20 to Max Health between the hours of 6 p.m. and 6 a.m. Gain +40 to Max Health between the hours of 6 p.m. and 6 a.m. Gain health regen between the hours of 6 a.m. and 6 p.m. Gain improved Health regen between the hours of 6 a.m. and 6 p.m. First introduced in Fallout 4 and included in Fallout 76, the Wasteland Whisperer perk is found in the Charisma tree and requires a whopping Charisma 9.It basically allows the player to pacify and command various creatures that would otherwise instantly attack the player in the wasteland. Common 2 Your Luck is increased by 3 while under the influence of alcohol. Fallout 76 Perks are special abilities traditional to the Fallout series, that give a unique bonus to players while active.These bonuses are so unique that Weapons usage and playstyles become more reliant on the abilities unlocked by perks in the later stages of the game.. 80% chance to find an extra meat when you "Search" an animal corpse. Duration refreshes with kills. Your attacks ignore 75% armor of any insect. You regenerate health for 5 seconds after reviving another player. Fallout 76 Perk Planner. More Perks will fill up your Critical Meter, and the chance to instantly reload a weapon, ricochet damage on enemy, or drop live grenades as you die. There aren’t a great set of options for stealth early on in Fallout 76, which isn’t really surprising in its online world. Your melee weapons weigh 20% less, and you can swing them 10% faster. (Plans required), You can craft and disarm advanced traps and craft advanced turrets. Hack an enemy robot for a 50% chance to pacify it. Gain 40 Damage and Energy Resistance while not wearing Power Armor. (No Power Armor), Each AGI point adds +3 Damage and Energy Resist (Max 45). Reduce your target's damage output by 30% for 2 seconds after you attack. Your chance to catch a disease from food is reduced by 30%. Your non-explosive heavy guns now do +15% damage. Your stimpaks now also heal nearby teammates for 75% of normal strength. If you play Fallout 76 with your friends always, Charisma is much recommended. 10% bonus damage means enemies may explode into a gory red paste. Your pipe weapons break 20% more slowly and are cheaper to repair. You're half as likely to get addicted when consuming Chems. The Mysterious Stranger appears more often when using V.A.T.S. Aim your gun a creature below your level for a 25% chance to pacify it. Duration refreshes with kills. At night your silenced weapons do an additional 50% sneak attack damage. Your explosives detonate with a 50% larger radius. (No Power Armor), Carry junk to gain up to 20 Damage and Energy Resistance. Create a character that’s perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. You deal +40% damage to workshop objects. The negative effects of your mutations are reduced by 75%. Each hit in V.A.T.S. Your disease cures have a 50% chance to cure a disease on nearby teammates. Your non-automatic pistols now do +10% damage. Reduce your target's damage output by 20% for 2 seconds after you attack. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger. Luck Perks. Cola Nut. now targets limbs. Take 15% less damage from your opponents' melee attacks. Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. See a throwing arc when tossing thrown weapons, and they fly 30% further. V.A.T.S. Charisma is your ability to lead and help others. Your disease cures always cure a disease from nearby teammates too. Gain +8% (max 48%) damage for 30s per kill. (No PvP), Gain a 12% chance to deflect back some of enemies' ranged damage. All food satisfies hunger by an additional 25%. Gain improved control and hold your breath 50% longer while aiming scopes. Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. Take 30% less damage from your opponents' melee attacks. While below 35% health, gain a 45% chance to avoid damage. Your stimpaks now also heal nearby teammates for their full strength. You gain complete immunity to chem addiction. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger. Fallout:76 isn't any different, however, the game takes it a step further by allowing players to choose perks. Your bows and crossbows now do +10% damage. Eating dog food is now three times as beneficial. Below you'll find every perk card we know about from our hands-on time with Fallout 76.Most have the details of the perks spelled out, though there are a … While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. (No Power Armor). You always find more bottle caps when opening a caps stash. When affected by rads, you periodically heal 80 rads on nearby teammates. Yes, even Deathclaws, provided they're lower in level. (No Power Armor). Cards of higher rank are created by combining 2 identical cards of lower rank. Any kill in V.A.T.S. You gain much increased benefit from being Well Fed or Well Hydrated. While sneaking, you never trigger mines or floor-based traps. Players can swap cards at any time; this can be especially useful when switching between solo and group play. You regenerate even more health for 10 seconds after reviving another player. Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. Your rifles have 10% more range and more accuracy when sighted. You regenerate more health for 7 seconds after reviving another player. Fallout 76 The Best Perk Cards in FO76. Reduce your target's damage output by 10% for 2 seconds after you attack. (Plans required). After level 50, players will continue to level up and receive card packs but cannot increase any SPECIAL attribute. Join us today and help rebuild by posting your Fallout 76 Builds! All pistols now have 20% more range and more accuracy when sighted. Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. Each hit in V.A.T.S. In Fallout 76, your character needs to drink to quench thirst. Falling below 20% health will automatically use a Stimpak, once every 20s. You can repair any weapon to 160% of normal maximum condition. Sprint 10% faster at increased AP cost when your health is below 40%. Weights of all Chems (including Stimpaks) are reduced by 30%. Food in your inventory will spoil 90% more slowly. Higher Rads improve the chance. It comes when you abuse a substance like alcohol or one of the many drugs you’ll find in the game. Your bows and crossbows now do +20% damage. Food in your inventory will spoil 30% more slowly. On top of the SPECIAL Points that include Strength, Perception, Endurance, Charisma, Intelligence, and Luck, players randomly draw five Perk Cards after they reach certain levels (level 4, 6, 8, 10 and then after every 5 levels gained). Be Economical On Using Caps "Hard Bargain" can help you deal with vendors better, and some Perks can even let you consume less Caps when fast traveling. Gain +10% (max 60%) damage for 30s per kill. Each legendary perk has four ranks and can be leveled up with "perk coins," which can be earned by scrapping normal perk cards. Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. Hack an enemy robot for a 75% chance to pacify it. Your armor breaks 40% more slowly and is cheaper to repair. When adventuring alone, take 20% less damage and gain 30% AP regen. Slight chance your equipped armor will repair itself when struck. and your ability to sneak. Fallout 76 Nutrition Calculator. However, they will have the opportunity to change their card selections prior to the round starting, while the player character is able to explore Vault 51 while waiting in a queue for a match to start. Your attacks ignore 50% armor of any insect. The Fallout community is honestly amazing and this week over 300 of us are getting together to help children battling for their lives as a first community wide fundraiser **MOD APPROVED** Earlier this year a well known Fallout 76 roleplayer "Doc" C.J. Stimpaks generate edible meat. A lot of information was revealed during the Fallout 76 panel yesterday at QuakeCon 2018, where Development Director Chris Mayer, Project Lead Jeff Gardiner, and of course, Game Director Todd Howard, took the stage to answer in-depth questions about what we can expect when Fallout 76 releases this November. Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m. Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m. You hear directional audio when in range of a Magazine, You hear directional audio when in range of a Bobblehead, Your shotguns have improved accuracy and spread, Your shotguns have even better accuracy and spread, Your shotguns have excellent accuracy and spread. Some cards also require you to be a certain level before you can equip them. Weights of all Chems (including Stimpaks) are reduced by 90%. (No Molotov), Teammates hit by your flame weapons regen even more health. You drop a live grenade from your inventory when you die. Guns break 30% slower and you can now craft Tier 3 guns (Plans required). swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets. The first is the endurance perk "professional drinker" which prevents addiction. For details, please see the respective articles. The Mysterious Savior will regularly appear to revive you when downed. 4. V.A.T.S. He explained to the assembled fans how Fallout 76 re-uses the S.P.E.C.I.A.L. Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. Radiation now regenerates more of your lost Health. Devastate and stagger enemies by sprinting into them with Power Armor. There's no chance you'll get addicted to alcohol. Gain a total of +15 to your maximum Health. Focus fire to gain accuracy and damage per shot. Your crafted armor has improved durability. In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. The negative effects of your mutations are reduced by 25%. has a 35% chance to restore all Action Points. See a throwing arc when tossing thrown weapons, and they fly 15% further. After level 50, at each level-up, users may either choose a new perk card or reallocate a point from one SPECIAL ability to another ability. Guns break 20% slower and you can now craft Tier 2 guns (Plans required). You are 25% harder to detect while sneaking. The player character is not able to change their perk card selections during the match itself. Crafting energy guns now costs fewer materials. General information. Uneaten meat and vegetables will spoil over time and then have a greater chance of causing disease. Your bows and crossbows ignore 24% armor and have a 6% chance to stagger. Fallout 76 > General Discussions > Topic Details. All Power Armor parts and chassis weights are reduced by 25%. Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. Players you revive come back with high health regen for 60 seconds. 80% chance to find extra first aid Chems when you "Search" a chem container. Field Surgeon. Shotguns now weigh 90% less and you reload them 30% faster. Gain 20 Damage and Energy Resistance while not wearing Power Armor. Rads increase your chance to inflict 25 rads with a melee attack, Rads increase your chance to inflict 50 rads with a melee attack. Automatic rifles now reload 10% faster and have better hip fire accuracy. Red Comet. Your non-explosive heavy guns now do +10% damage. Your Luck is increased by 2 while under the influence of alcohol. Perks are passive improvements or attributes to a … Basic combat training means automatic rifles do +15% damage. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files to improve it The Mysterious Stranger will appear occasionally in V.A.T.S. Take your favorite fandoms with you and never miss a beat. (No PvP). (+5 Max). While below 35% health, gain a 30% chance to avoid damage. has an excellent chance to fill your Critical meter. Each perk card costs points in its SPECIAL attribute to equip. Crafting workshop items now costs 25% fewer materials. Each player can only choose one perk to be shared at a time, and the selected perk can be changed at any time during gameplay. Your two-handed melee weapons now do +10% damage. (Updated on December 27th, 2019 with five more builds to include updates to Fallout 76) Plenty of players are still making their way through the Appalachians in the post-apocalypse of Fallout 76, and at this point, many of those players have gathered the max amount of points to spend on their S.P.E.C.I.A.L. (No Power Armor), Gain +30 Damage and Energy Resistance while sprinting. In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen. You no longer take Rad damage from swimming and can breathe underwater. Here is the current list of known Perks present in Fallout 76. Hunger and thirst grow 20% more slowly at night. Your rifles and pistols ignore 36% armor and have a 9% chance to stagger. Your one-handed melee weapons now do +20% damage. You take 60% less radiation from eating or drinking. Professional Drinker is a Perk Card in Fallout 76. Your explosives detonate with twice the radius. Damage and stagger enemies by sprinting into them with Power Armor. Guns break 10% slower and you can now craft Tier 1 guns (Plans required). You will never mutate from Rads and Radaway will never cure mutations. All Power Armor parts and chassis weights are reduced by 75%. 2. Smash and stagger enemies by sprinting into them with Power Armor. Aim your gun a creature below your level for a 75% chance to pacify it. 60% chance to find extra first aid Chems when you "Search" a chem container. The benefits of bobbleheads and magazines last twice as long. Gain improved health and limb regeneration while in your camp or workshop. Nuka-Cola products are now twice as beneficial. This can lead many to wonder what the best choices would be when leveling or what build would work best for their playstyle. Featured Articles Perk Card List by Category Your pipe weapons break 60% more slowly and are cheaper to repair. Your bows and crossbows now do +15% damage. Food and drink weights are reduced by 60%. Buying and selling prices at vendors are even better. 40% chance to find extra ammo when you "Search" an ammo container. Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m. Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m. (No Molotov), Hunger and thirst grow 40% more slowly when in camp or in a team workshop, Hunger and thirst grow 80% more slowly when in camp or in a team workshop. Falling below 40% health will automatically use a Stimpak, once every 20s. Obtain more components when you scrap weapons and armor. All pistols now have 10% more range and more accuracy when sighted. Some food items can be planted in player settlementsto increase the settlement's food supply. Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. Higher Rads improve the chance. (No Power Armor), Every point of Strength adds +4 Damage Resist (Max 80). Fallout 76 is all about survival and to do that you’re going to need scavenge everything you possibly can from the wastelands of Appalachia. (No Power Armor), Every point of Strength adds +3 Damage Resist (Max 60). Buying and selling prices at vendors are now much better. 60% chance to find an extra canned food when you "Search" a food container, 80% chance to find an extra canned food when you "Search" a food container. platform for Fallout 76 Builds. 4. (No Power Armor), Carry junk to gain up to 30 Damage and Energy Resistance. Critical Hits now only consume 55% of your critical meter. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. Guns break 50% slower and you can now craft Tier 5 guns (Plans required). Chance your weapon will repair itself even more when hitting an enemy. (No Power Armor). Each perk card costs points in its SPECIALattribute to equip. When you are on a team, gain 15% more XP. Your ranged sneak attacks do 2.5x normal damage. Imprint & Privacy Policy. targets limbs. Fallout 76 lets you choose which perks you want via perk cards. Crafting armor now costs fewer materials. Duration refreshes with kills. You can repair armor and Power Armor to 130% of normal maximum condition. (No Power Armor), Gain +45 Damage and Energy Resistance while sprinting. Items in italics were added by add-ons. 60% chance to find an extra meat when you "Search" an animal corpse. Your melee sneak attacks do 2.6x normal damage. Drinking any liquid has a 60% reduced chance to cause disease. At night your silenced weapons do an additional 25% sneak attack damage. Players you revive come back with health regen for 15 seconds. You are 50% harder to detect while sneaking. Your limb damage is completely eliminated. Your punching attacks now do +10% damage. (only for pointed weapons), Your melee attacks ignore 50% of your target's armor. Your Power Armor breaks 60% more slowly and is cheaper to repair. Your non-automatic rifles now do +20% damage. Drinking any liquid has a 90% reduced chance to cause disease. Players will also receive perk card packs at level 4, 6, 8, and 10, and then every 5th level. Improved focus and better sighted accuracy. Take 45% less damage from explosions and flame attacks. Crafting workshop items now costs 50% fewer materials. You can repair armor and Power Armor to 160% of normal maximum condition. Your non-automatic rifles now do +10% damage. Hack an enemy robot for a 25% chance to pacify it. Weights of all Chems (including Stimpaks) are reduced by 60%. 15% bonus damage means enemies may explode into a gory red paste. Sprint 20% faster at increased AP cost when your health is below 50%. Restore more of your teammates hunger and thirst when you eat or drink. When adventuring alone, take 15% less damage and gain 20% AP regen. You can now craft energy guns. Besides perks that have group effects, perks can be selected to be shared among team members. Gain +25% damage bonus for 2 minutes when a player revives you. C. 10. All food satisfies hunger by an additional 75%. Fallout 76 Best Perks To Start With And Level Up (Top 10 Perks) The Best Fallout 76 Perks To Start Out With There is a variety of perk cards you can acquire while leveling up in Appalachia. Gain 20 damage resistance while firing a heavy gun. (Plans required), Melee weapons break 20% slower and you can craft Tier 2 melee weapons. Your chance to catch a disease from food is reduced by 90%. Any kill in V.A.T.S. has a 15% chance to restore all Action Points. Basic combat training means automatic rifles do +10% damage. Reap twice as much when harvesting flora. Gain improved control and hold your breath 25% longer while aiming scopes. This Perk requires Endurance and has only one rank: To use this Perk Card your character has to be at least level 39. Your rifles and pistols ignore 12% armor and have a 3% chance to stagger. Aim your gun at any Animal below your level for a 25% chance to pacify it. Fallout 76 is making some big changes to the series character management system to adapt what was once a single-player experience into an online … Gain a 18% chance to instantly reload when your clip is empty. Gain 6 Damage & Energy Resist(max 18) for each teammate, excluding you. Your one-handed melee weapons now do +15% damage. (Plans required), Melee weapons break 50% slower and you can craft Tier 5 melee weapons. Higher Rads improve the chance. Your attacks ignore 25% armor of any insect. When you are on a team, gain 10% more XP. Each card correlates to a specific stat and has a cost, which is the number on the top-left corner of the card. Fallout 76 Perks Database. swaps targets on kill with +10% then 20% damage to your next 2 targets. Perk cards in Fallout 76 replace skills from previous titles. All drinks quench thirst by an additional 75%. You have a chance to find more bottle caps when opening a caps stash. Nuka-Cola products are now three times as beneficial. Aim your gun at any Animal below your level for a 75% chance to pacify it. Gain 10 Damage and Energy Resistance while not wearing Power Armor. The maximum attribute level is 15 f… Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. Your non-explosive heavy guns now do +20% damage. Your punching attacks now do +15% damage. Melee/Heavy Gunner with pistol sidearm no power armor, Heavily Mutated, Sneaky, Rifle/Shotgun using Drunk (Co-op/Solo). Any kill in V.A.T.S has a 10% chance to refill your Critical Meter. V.A.T.S. You deal +80% damage to workshop objects. 40% chance to find an extra meat when you "Search" an animal corpse. https://fallout.fandom.com/wiki/Fallout_76_perks?oldid=3360553, Every point of Strength adds +2 Damage Resist (Max 40). has a better chance to fill your Critical meter. Your armor breaks 60% more slowly and is cheaper to repair. Your ranged sneak attacks do 2.15x normal damage. Fallout 76 Nutrition Calculator. Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. (Plans required). Gain improved control and hold your breath 75% longer while aiming scopes. Players you revive have +6 Action Point regen for 10 minutes. Your two-handed melee weapons now do +20% damage. Aim your gun at any Animal below your level for a 50% chance to pacify it. Fallout 76. You have a 50% chance to keep your Stimpak when you revive another player. has a 25% chance to restore all Action Points. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. Crafting Power Armor now cost fewer materials. Your non-automatic rifles now do +15% damage. Take 30% less damage from explosions and flame attacks. Agility is a measure of your overall finesse and reflexes. Sprinting in Power Armor consumes no extra Fusion Core energy. Chance your equipped armor will greatly repair itself when struck. This applies to finding extra resource items, ammo, and food etc. Hunger and thirst grow 40% more slowly at night. (No PvP), Gain a 18% chance to deflect back some of enemies' ranged damage. Make your target receive 6% more damage for 7 seconds after you attack. 40% chance to find an extra canned food when you "Search" a food container. Critical Hits now only consume 85% of your critical meter. When you craft anything, there is a 10% chance you'll get double results! All Power Armor parts and chassis weights are reduced by 50%. (No Molotov), Teammates hit by your flame weapons regen more health briefly. Your rifles have 20% more range and even more accuracy when sighted. Radiation now regenerates your lost Health. Below you'll find every perk card we know about from our hands-on time with Fallout 76.Most have the details of the perks spelled out, though there are a … Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger. Shotguns now weigh 30% less and you reload them 10% faster. You can repair any weapon to 130% of normal maximum condition. When adventuring alone, take 10% less damage and gain 10% AP regen. Your crafted energy guns have improved durability. Whether you want to be a dexterous charmer, a hardy bruiser or anything in-between, Fallout 76’s Perk system is designed to help you build a better you. Your running speed is increased by 10% when you have a pistol equipped, Your running speed is increased by 20% when you have a pistol equipped, You can craft and disarm better traps and craft better turrets. You deal +120% damage to workshop objects. Your one-handed melee weapons now do +10% damage. You gain increased benefit from being Well Fed or Well Hydrated. Slight chance your weapon will repair itself when hitting an enemy. When affected by rads, you periodically heal 140 rads on nearby teammates. That’s all you need to know about how to increase lockpicking skill in Fallout 76. (No Power Armor), Each AGI point adds +2 Damage and Energy Resist (Max 30). Fallout 76 introduced a very unique and interesting character customization system. Addiction is one of the issues you’ll probably struggle with in Fallout 76. (Plans required), You can craft Rank 2 energy gun mods. Avoid 10% of incoming damage at the cost of 30 Action Points per hit. SPECIAL perks are now determined by cards. It allows you to share your Perk Cards (CHA must be greater than or equal to 3 times the point value of the card you wish to share) and also affects your rewards from Group Quests and prices when you barter. Your melee attacks ignore 25% of your target's armor. (Plans Required). However, the player must have a Charisma point level that is at least 3 times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. Gain 30 Damage and Energy Resistance while not wearing Power Armor. Strength is a measure of your raw physical power. Thu, 24 Dec 2020 07:29:29 GMT. Fallout 76 Perks List: every perk in the game. V.A.T.S. Carry junk to gain up to 10 Damage and Energy Resistance. The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. V.A.T.S. Your rifle attacks have a 15% chance of crippling a limb. Radiation now regenerates even more of your lost Health! Each hit in V.A.T.S. Focus fire to gain more accuracy and damage per shot. Teammates hit by your flame weapons regen health briefly. 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